Products
Design what you sell from real ingredients and a real budget, then ship it and read the reviews. A score is earned by the recipe, the effort behind it, and how tired the market is of what you shipped last time.
Build an empire from a single business.
You get $10,000, one shopfront, and a city where three rivals are already trading. Every customer through the door was simulated — priced, tempted, served or lost — and every dollar is on a real ledger you can audit.
Trailer coming soon
Start with one café and build it into companies, enterprises, landlord monopolies and a hearty investment portfolio — on the world’s most advanced business & life simulation, where every system is a real model you can read, outplay and get wrong, and all of them feed one balance sheet and one life.
Design what you sell from real ingredients and a real budget, then ship it and read the reviews. A score is earned by the recipe, the effort behind it, and how tired the market is of what you shipped last time.
Choose suppliers on price, lead time and reliability, then find somewhere to put what turns up: warehouses, a fleet to drive it, and stock that spoils if it sits too long.
Hire from a candidate pool where potential is hidden and skill grows with the job. Pay keeps rising in a boom and does not come down in a slump, so every hire is a commitment.
Group your shops into companies run from an office, with heads seated to run them — then bring the companies together as an enterprise in a skyscraper, staffed department by department. The point of a chain is that it runs without you.
Aim campaigns at the customers you want rather than just buying reach, take up each decade’s new channel before a rival does, and franchise your format to operators who pay a royalty.
Districts with their own foot traffic, rent, tax and crowd, which grow as money moves in and decline when it leaves. A cheap pitch and a dear one are different businesses, not difficulty settings.
The competition opened before you did. They price against their own costs, expand where a district is underserved, close what stops paying, and grow big enough to float — none of it scripted at you.
A stock market of fictional companies, with bonds, margin and stop orders; stakes in founders at a venture desk; and the big plays — float your own firm, buy a rival outright, or take one over against its board.
Borrow to grow and live with the repayments, insure against the fire you hope never comes and pay more after a claim, and settle the tax bill — or have it taken from your cash when it is overdue.
Buy buildings outright and run them: choose between named tenants, set the rent, renovate before the place falls apart, inspect, and decide whether a tenant behind on rent gets a payment plan or an eviction. Rent shopfronts to rival businesses, with rent tied to their takings.
Climb from a $175,000 flat in town to a $12.5 million estate in the suburbs, every rung a bigger room to fill. Unlock over a hundred pieces at the furniture store, then place, turn and move them, set a lamp on a table, repaint the walls and floors, and walk through what you made. A bigger home rests you better, and costs more to keep.
Every week has hours the business wants and a body that wants them back. Sharpen your negotiation, finance and leadership at the training centre; date, move in together and raise a child; keep up the friends and contacts whose favours grow as you become somebody; buy the car, the yacht and the art, and keep paying for them in a bad year. It ends when you retire, go bust — or work yourself into the ground.
Recessions, fires, a supplier going under, a lawsuit — and they land on your weakest point, not at random. Choose a settled world or a turbulent one at the start, and live with it.
Four eras from 1980, each with new products, new marketing channels and its own trends. Rivals take them up after you or before you; nothing you worked out gets worse, but standing still does.
Five scenario challenges, each a start, a goal and a deadline; 59 achievements; and a verified leaderboard, where every campaign is replayed from its own decisions before it is ranked.
Every one of these is drawn in the game's own marker colour — the palette you read the city through.
What is running in the game today, from the shop floor up.
The city and its districts, which grow as you invest in them. Five kinds of shop — a café, a grocery, a fast-food counter, a convenience store and a clothing shop. The products you design and the reviews they earn. The staff you hire, train and delegate to. Your rivals. And the supply chain behind all of it: suppliers, lead times, purchase orders, warehouses, vehicles, and stock that spoils if you leave it too long. Above that, a stock market and the deals it makes possible, property to own and let, and your own character's life.
Companies run from offices by the heads you appoint, then brought together as an enterprise in a skyscraper, staffed department by department. Franchising your format to operators who pay you a royalty. Marketing aimed at the customers you want, through each era’s new channels. A research tree, floating your own firm and taking over a rival’s. Four eras, five challenges, and events that arrive precisely when something is already going wrong.